Hidden Blade
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Beauty Shot 1

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Beauty Shot 2

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Beauty Shot 3

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Beauty 4

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Views rendered

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Views Wireframe

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Leather Pattern 1

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Leather Pattern 2

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Texture Maps

All rights reserved to Ubisoft.

As a personal exercise I created this hidden blade from Assassins Creed.

Model and UV's done in Maya. Golden Ornaments done with ZBrush (Alpha Mask) and applied in Substance Painter. I did the simple leather patterns with Substance Designer, but exported just the height normal maps. I used a leather material from Substance Source and put it on top of the leather patterns.

Rendered in Toolbag 3